!function(){"use strict";var e=tinymce.util.Tools.resolve("tinymce.PluginManager"),d=tinymce.util.Tools.resolve("tinymce.dom.DOMUtils"),v=tinymce.util.Tools.resolve("tinymce.EditorManager"),h=tinymce.util.Tools.resolve("tinymce.Env"),y=tinymce.util.Tools.resolve("tinymce.util.Tools"),o=function(e){return e.getParam("importcss_merge_classes")},n=function(e){return e.getParam("importcss_exclusive")},_=function(e){return e.getParam("importcss_selector_converter")},r=function(e){return e.getParam("importcss_selector_filter")},i=function(e){return e.getParam("importcss_groups")},u=function(e){return e.getParam("importcss_append")},l=function(e){return e.getParam("importcss_file_filter")},a=function(t){return"string"==typeof t?function(e){return-1!==e.indexOf(t)}:t instanceof RegExp?function(e){return t.test(e)}:t},f=function(f,e,m){var g=[],n={};function p(e,t){var n,r,i,c=e.href;if(r=c,i=h.cacheSuffix,"string"==typeof r&&(r=r.replace("?"+i,"").replace("&"+i,"")),(c=r)&&m(c,t)&&(o=c,u=(s=f).settings,!(l=!1!==u.skin&&(u.skin||"lightgray"))||o!==(u.skin_url?s.documentBaseURI.toAbsolute(u.skin_url):v.baseURL+"/skins/"+l)+"/content"+(s.inline?".inline":"")+".min.css")){var s,o,u,l;y.each(e.imports,function(e){p(e,!0)});try{n=e.cssRules||e.rules}catch(a){}y.each(n,function(e){e.styleSheet?p(e.styleSheet,!0):e.selectorText&&y.each(e.selectorText.split(","),function(e){g.push(y.trim(e))})})}}y.each(f.contentCSS,function(e){n[e]=!0}),m||(m=function(e,t){return t||n[e]});try{y.each(e.styleSheets,function(e){p(e)})}catch(t){}return g},x=function(e,t){var n,r=/^(?:([a-z0-9\-_]+))?(\.[a-z0-9_\-\.]+)$/i.exec(t);if(r){var i=r[1],c=r[2].substr(1).split(".").join(" "),s=y.makeMap("a,img");return r[1]?(n={title:t},e.schema.getTextBlockElements()[i]?n.block=i:e.schema.getBlockElements()[i]||s[i.toLowerCase()]?n.selector=i:n.inline=i):r[2]&&(n={inline:"span",title:t.substr(1),classes:c}),!1!==o(e)?n.classes=c:n.attributes={"class":c},n}},T=function(e,t){return null===t||!1!==n(e)},c=x,t=function(h){h.on("renderFormatsMenu",function(e){var t,p={},c=a(r(h)),v=e.control,s=(t=i(h),y.map(t,function(e){return y.extend({},e,{original:e,selectors:{},filter:a(e.filter),item:{text:e.title,menu:[]}})})),o=function(e,t){if(f=e,g=p,!(T(h,m=t)?f in g:f in m.selectors)){u=e,a=p,T(h,l=t)?a[u]=!0:l.selectors[u]=!0;var n=(c=(i=h).plugins.importcss,s=e,((o=t)&&o.selector_converter?o.selector_converter:_(i)?_(i):function(){return x(i,s)}).call(c,s,o));if(n){var r=n.name||d.DOM.uniqueId();return h.formatter.register(r,n),y.extend({},v.settings.itemDefaults,{text:n.title,format:r})}}var i,c,s,o,u,l,a,f,m,g;return null};u(h)||v.items().remove(),y.each(f(h,e.doc||h.getDoc(),a(l(h))),function(n){if(-1===n.indexOf(".mce-")&&(!c||c(n))){var e=(r=s,i=n,y.grep(r,function(e){return!e.filter||e.filter(i)}));if(0 review-trine-2-goblin-menace-1 – 亨诺包装机械

review-trine-2-goblin-menace-1

[Review] Trine 2: Goblin Menace

NIt is possible today to meet a game with a fabulous atmosphere of the like Trine. There is evil, there are brave heroes of which the player leads to victory. This was original Trine. This was the sequel. And here is the addition Goblin Menace tells about the new adventures of the familiar three heroes.

NDespite the fact that Goblin Menace modestly called DLC. Yes, there are only six levels, of which the latter is the final battle, but the innovations as a real addition, and by duration Goblin Menace Pretty great.
NThe campaign tells about the attack of goblins on the kingdom, which the magician, thief and knight go to save. The plot does not take heights, but watching the characters and their dialogues is interesting. In addition, the plot is now presented with rollers on the engine. Yes, there are practically no screensaver with pictures in the game. In addition, the characters are closely pleased with pretty good facial expressions and animation. True, some graphics flaws are visible near.

It turns out the wizard is not so old.

WITH The very first minutes the game https://slotsnogamstop.co.uk/review/spin-time/ immerses the player in his atmosphere. The picture is previously pleased with the eye, and from the beauties of individual levels, the jaw simply drops. And finishes the composition of an excellent soundtrack. Locations surprise with their diversity. In the way, the game will abandon the desert, and into the Celestial World and in … the esophagus of a huge worm. In this regard, emotions from Trine 2 somehow fades. Only in rare cases, the picture in the game becomes very bright, then a little acidic. Well, sometimes I want more details of the background of locations

NThe efforts of the developers in terms of puzzles, which were significantly expanded and supplemented are especially visible about the efforts of the developers. To go further, for example, you need to put out the fire with water or turning the mirrors to ensure that the light falls at the right point.
In general, the complexity of the puzzle has grown a little. For example, if in the original Trine 2 Having built a tower of 4 boxes (such is the limit of pumping) you are guaranteed to take out particles of experience, now some experience is very high and it can be difficult to get it, and some particles of experience, playing alone, is simply impossible to get. Moreover, game situations are changing. Somewhere the surface is an inclined and high tower falls, where the support is lowered under the weight of the boxes. Another situation, the surface on which it would be possible to build a tower from the boxes is constantly moving: it goes down, then rises, and when lowering it comes out a certain creature that breaks the boxes. Or maybe the hero to kill.

Good landscape, is it not true?

UIt is often necessary to stir in the game both in “Hunting for experience” and in battles, the complexity of which has grown noticeably. Enemies in one battle are involved more than in Trine 2. In addition, new rather dangerous enemies appeared: various goblins shooting from guns, mummies, small dragons, golems.
ABOUTBlackfighting the complexity of the game is designed to pump abilities, to which a couple of rather interesting. The thief can release the arrow and create a low gravity field, the knight can steam in the air or attract metal objects with a shield. The magician can put the enemy in the cage.
AND at least a single campaign with little difficulties, but you can go through, it is still much more interesting to play in a cooperative. But if earlier the cooperative was very easy with one simple tactic: the magician creates an object and transfers other heroes on it, they activate the checkpoint and the heroes go further. Repeat to infinity until you go through the game. Now, due to the ban on the movement of the heroes by the magician (from the objects held by the magician, you can only push off in the jump), the cooperative has become not so easy. The pleasure of playing in a cooperative is undoubtedly greater, but to ruin its arbitrary players in your team, who have already passed the game and know how to solve puzzles, thereby can spoil the pleasure of solving them.

Two goblins in one cage

Ea dinished significant drawback Goblin Menace is a large remoteness of control points from each other. Situations when it is really important a little, but running around from the control point to the place that cannot be passed a little annoying. Some bugs are also found. Enemies, get stuck in objects, but occasionally the game script does not work.
And one more minus awaits Russian -speaking players. The fact is that bought in Steam DLC is not Russified. This is quite strange when you consider that Trine 2 was Russified originally. Now you have to be content with a mixture of translated and not translated words in the game, which makes not the best impression

***
In general, his $ 8 or 159 rubles in Steam DLC Goblin Menace costs. Fans Trine necessarily for acquisition, and the rest at will. Fortunately, Goblin Menace is 75%discount on the purchase of Trine series games.

发表评论

邮箱地址不会被公开。 必填项已用*标注