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6-circular-novtnings-v-battlefield-1-7

6 cool innovations in Battlefield 1

There are quite a few changes in Battlefield 1. Of course, the overall concept of Battlefield will remain unchanged, but it is rather good than bad. But in the framework of this concept, there are quite a lot of changes and they are quite significant. So here are 6 new ones in truly cool innovations in Battlefield 1:

Battlefield 1

The best comments

So BF1 is not about historical reliability, because if you approach realism, then everyone will just sit in the trenches. But no one needs it.

Finally, there will be no thermal imagers and active protection for the technique) tanks – “veterans” from BF4 will sob in BF1, because now the hit of the projectile will be a hit, and not a zilch over the tank tank. It pleases me. Only your skill and not dumb Gajet grind.

The technique can be fixed from the inside, by pressing X, but you can’t move. The idea from the Wartaner is borrowed straight.

I have not tried because I do not accept www.4crowns-casino.co.uk the hardcore regime for ideal reasons. More precisely, as if I tried, they turn off the entire interface to your horseradish, while not offering anything in return, and this is an excellent camper nursery, because they are now not at all punished, and they are not yet bustled. Well, how they are bewilder – just cut health to the player.

The technique will not have an autoregen, which means that it will most likely, as in BK2 – is deadly and dangerous, but also get out of a pair of hits. This means that for technology and skill corresponding is needed.

And the shooter will no longer be marked on the whole card. Dais finally cleaned all the shit, which personally infuriated me and made a normal, adequate BF.

Self -loading rifle in the First World War?! There were not a single self -loading rifle at that time in service with countries, there were only experimental samples that underwent tests. 3-sample machine guns in the war were participated in the war: aviation Villar-Perosa M1915, Beretta M1918 and MP18/I. The last two – since 1918. It turns out that BF4 will come out with other skins.

In these parts, it was a kind of levalyuyen, yes, and in this part they decided to redo the whole concept. Now the weather is just a new random condition that is also randomly changing, and levalyushn is something really affecting the gameplay (as a case of airships). This is ideally, of course, if the developers do everything as it should.

Many people talk about it, then the point then to do everything in the style of the First World War? To make a cut -off BF4? It seems to me if the weapon fired more slowly and clinked often, it would be more reason to use their fed “new” close combat.

Reasons to use the “new” close combat will be. For example, the quick capture of frag during a long reload, and there is nothing to know about the wedge of weapons yet. Just if there were only those guns that were really used, then there was simply no variety.

As always I say in such cases, give money, details in the description: D
But seriously, excuse me, but right now there is no such possibility + you still need to upgrade the computer. I already try to process the record of the voice to a listened state, remove the background noise, etc.D.

If I do not confuse anything, then in BF4 there was already a change in the weather. In storm on paraceles and in the Oman Gulf. In hardline, it seems, something was the same. This, of course, is not a dynamic change in the weather, if you mean an event by this random, but still. There is already the development of an idea, and not something radically new for the series.

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