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all-novovo-heated-staroy-li-ho-oldskul-horosh-dly-dl-modern-industry-5

Everything new is a well -forgotten old one or what is good for the modern industry

Due to age (when the game was not even born, I had not even been born), I did not play Duke Nukem 3D before. However, when in 2007 I saw the DNF trailer, something shouted in my head and I began to follow the project with interest. He was saddened when he heard the news about the abolition of the project in 2009, unrealistically began to wait for it after the trailer, released in January 2011 and was very pleased with the game after passing, despite the fact that the original is not familiar with the original.

And suddenly, a few days ago, the Released Trailer Duke Nukem 3d Megaton Edition came out – the next reprint of the famous classic in Steam, after which I decided to establish it and, so to speak, to join the Great.
And now, the game is completed, the look is lined with the monitor and the only thought “wow”. Nowadays, it is difficult to imagine that a game that is older than you can unrealistically hook and keep by the screen to the final credits! I experienced similar feelings when Max Payne first passed 2 years ago.

I don’t know what exactly this is connected with. Perhaps this game has become for me a sip of “fresh” air in a series of dull, gray games of the last months, where you are dumped, but masterfully stretched out with the same dull (but technological, what already there) rollers. At the same time, the game itself does not give you the opportunity to turn around, and makes you go from the prologue to the final credits along the gray corridor (let it be disguised as a jungle/city, etc.D.), shooting sadly in enemies, which you can’t even oppose anything to you.
It is possible that from this it leaves the roots just to the games of the 90s and Duke in particular, but the current developers forget about one thing, but this is what makes you play the game. Whether it is a hurricane gameplay with enemies who can give a serious rebuff to the player, or a charismatic main character, or diverse and made with the imagination of brainstream levels … In general, the current games lack what is called “interest”.
Of course, all sorts of corns 3 and residents have a variety of chips, but all this is killed in the root of the general grayness and soullessness of the authors. Add to this that before you start playing normally, the developers will definitely add a “drama” (which you absolutely do not give a damn about its implementation) and boring, “empty” rollers about anything (let the count).

Of course, not all modern games are bad and dull. Among the games of recent times, several masterpieces came out for me personally, which unrealistically hooked me by the soul. But such games in the general stream of converse slag are units. And I would like to say that most of the current games almost completely lost the attractive force that kept us at the screen from the beginning to the end of the game, the “soulfulness” and a sense of freedom that they gave us earlier. And let there be hundreds of lovers of modern corn and new Larisa Kroftovna (because the game, like any other type of art is subjective), but I personally feel sad to see what is happening with games now.

P.S. All of the above is my subjective opinion (to some extent-just a scream of the soul), which may coincide with yours or fundamentally differ from it.
P.S.S

The best comments

If you dig deep in the current situation with the game industry, you can understand that everything is just in order with games. They simply evolved, adjusting to the preferences of the new generation. Good games still come out, but they are good for other reasons than those that came out ten years ago. The problem is that these days to release a good game is the same as saying her to death. Because if the game is successful, the publisher will immediately want to make a sequel. And when? In the shortest possible time, so that the game, do not bring the Lord, did not forget, did not lose fans and sold with a bang. They do not give a damn about what quality this sequel will be. They will still rivet the lousy sequels while the income will cover expenses. And yes, I know that this is another comment about “conveyorrrrrr!111 “And all that, but this is a real problem. Almost any good game will ultimately trample on the mud with greedy for money by publishers, who are essentially businessmen, not creators. And how can you blame them for it? Of course not. They just try to squeeze as much money from a popular product as possible, as all businessmen do.

And who to blame, ask you? But you have 32red-casino.uk to blame yourself. Yes, just yourself. For buying these countless lousy DLCs and the same sequels of once good games on your knee, while complaining about how bad they are. One has only to stop throwing money into a pocket for publishers, how they themselves will begin to make games as you want to see, if only you start to buy them again.

So do not complain that “the games are not the same!”Either learn to appreciate what you have, because the current market is still replete with suitable projects, or stay in the past, which, let it have been great, but, as it is not difficult to guess, has passed, and be silent in a rag!

Now I thought – but the condensed milk was really tastier before! You can cut a blog about this, you never know … Suddenly, the mower will be given o_O

What a question? Previously, the grass was greener, the trees are larger, the condensed milk is tastier, and the games are cooler! What is incomprehensible: 3 do not consider for trolling, just dozens of similar opinions on the Internet, for some reason people think that before the followers came out every day, 3 pieces at a time.

Previously, this was in games: You go along the corridor, exterminate evil spirits in some shooter, and there are five to one minute lull. You go, the cartridges are scattered everywhere and there are a lot of them. And then you think – I p *** ec! And the truth is – a boss appears, which you are falling for thirty minutes. So.

In a serious Sam it was even cooler. When raising a small plaster, giving 1 unit of shield, several biomechanoids appeared (2 reds and a handful of blue, EMNIP), one four -armed type and still trifles.

And changing the epic “turning wrong” in Gothic 2. When you come to the bridge and see the cave, you decide to examine it and after 5 seconds a black troll sleeping there knocks you a Homeran: 3

Well, it’s not so strange. I know one guy, studying in elementary grades, but because of horseradish behavior and assessments sits on the twilight third hemp and plays in Warcraft 2. A sort of Oldfag by captivity.

Yes, dude, “Duke” – the pinnacle of gamedes, plots and gameplayes, industry in the darkness and all that. You understood life, so here’s your mowing. WITH:

No, against the backdrop of modern jokes not interesting, because the speakers are not sensible, they do not indulge in variability either, the tactics are almost completely absent. Only diversity, but who is so surprised now?

After gigantomania, the year of the Var local “vast” locations are not very surprised. And on the gameplay itself, like in some Hale or at worst the rubber with Anchy 3, it does not affect.

Hmm … no. Of course, there are restrictions on freedom of movement, but call this game a corridor shooter … It all depends on the style of the game, this must be taken into account.

For what? Warcraft 2 is the best that was in my life. And with & c. And the legends of the Kiranty. And the same Duke. And Follaut. Both. Isometric.

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