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open-maria-magia-review-spellcaster-university-1

We open the school of magic! Review of SpellCaster University

Game about the construction and management of the university, but not simple, but magical.

The game is declared for platforms: Windows, Linux, MacOS, Mac OS.

To summarize, then he always (the game is designed for reusable passage) one. The forces of darkness attack, and we, while they have not yet attacked, must make a cool university of magic.

The gameplay is planning, construction and a bunch of management of the created construction and its functioning.

At the very beginning, we create the settings of the current session. Choose the complexity, duration, properties of the occurring challenge.

Choosing the location of the university. Depending on the location, the conditions of the game change. Somewhere students are richer, and somewhere the educational institution will be more willing to visit werewolves. In general, when choosing any option, you need to read descriptions here. Each action on something affects something.

Having chosen a place, we get basic cards in our hands and, in fact, we must develop further. At the very beginning, they give only something like an extension-input, to which additional rooms need to be attached.

Rooms are very different. They fall out in the form of cards we receive for gold, the accumulated glasses of magic of the corresponding schools (there are five of them) or go according to the results of the events.

Buildings, objects, potions and even magical creatures are presented in the form of cards that give us.

The magic system is made interesting. It is necessary to create something like several (how much will be possible or how much more profile – the strategies are different) courses that will be set for students. And just here the player’s ingenuity will appear. It is logical that you need to choose either a certain specialized direction of teaching or try to cover all schools of magic (there are five of them, and this is dofiga!).

The devil lies in the fact that we have a rather limited amount of space for construction and simply can not imagine how to gleam in order to close all directions at a time. In addition, each training room requires a teacher and comes with him (you can choose from two) – this is the expense in the budget. And in each direction of magic a bunch of these very specialized rooms. Some rooms such as an observatory or garden for herbs limit the promotion of the skyscraper up, so you need to plan the development very carefully.

Okay rooms. But they need to have special items also obtained in the form of cards.

Each coming character, teacher or slotsnogamstop.co.uk/ student, has characteristics. The success of teaching and biting the granite of science is extremely strongly dependent on them. And everywhere – detailed descriptions, just everything is chewed.

University is not in vacuum, around a bunch of fractions. From time to time they make visits with different sentences, give quests or attack if the characters are not able to converge. A good or poor relationship with someone has consequences affecting the gameplay.

According to the results of training, studios receive certificates, depending on the abilities and zeal.

The player here can only affect indirectly – analyzing the abilities of the applicant and directing it to the class appropriate in specialization, filling with university with specific things and rooms.

Moreover, interestingly, at the end of study we are shown who, in principle, could become a student specifically in these conditions. And there is one attempt to reroll fate. If there are several, or better – a lot, career options, then you can throw an unsuccessful outcome to a more interesting. The results of the studies of some “comrades” suggested that some should not be accepted at all (although there are nuances), but more on that later.

A good graduate brings prestige glasses, gold, resources, small pleasant bonuses. Bad – reduces prestige and, in fact, is almost useless.

Random events with a bunch of variability of reactions occur endlessly. If you read, there are extremely humorous things.

There are several not obvious most important moments that I would like to tell about:

– It is necessary, at the first opportunity, to communicate with the fractions. If this is not done, then most likely the relationship will deteriorate, and this does not lead to success.

– The same buildings need to be pumped at the expense of each other. There is no sense to put two identical rooms, it is better to increase the level of existing. How to do it? It is necessary to take a card from the deck and transfer it to an existing building, then this will add a rank to the room.

– Mana of Magic Schools is generated from appropriate training in the corresponding rooms. This is understandable. But for me there was a discovery that having accumulated a certain number of mana, you can cause a set of cards of this school for it and thereby it is better to develop it. This must be used. And for gold you can get something like common cards. At the same time, no one canceled the economic part.

– This is not said anywhere at all. But if there is already a dragon of some kind of school of magic, then the second, another school is no longer posted. Although it is quite strange, t.To. The dragons themselves are tiny and could well coexist.

– Unnecessary cards can be “sold” by transferring to the basket. Give a trifle, but better than nothing.

– Students can either be accepted or not accepted by reading their characteristics. This is not very clear at first, but makes it possible to do something like an elite educational institution and not to drop prestige.

Consider the pros and cons of the game, let us summarize.

+ Simple, pleasant graphics.

+ Good musical and sound accompaniment.

+ Excellent construction part, you need to think over the configuration and the final outlines of the building.

+ Good economic part, you need to monitor quite difficult resources and wisely spend them.

+ Many types of rooms, rooms can be improved.

+ There are not so many schools of magic, but each has implemented a bunch of buildings and items used. Good development by obtaining random cards with interesting and even unexpected properties.

+ Interesting, random, constantly taking place. Type of visit of dissatisfied parents of students or “orcs-dyslomats”.

– There is a lot to read, but there is no Russian localization. Low-medium knowledge of English is enough.

– I don’t want to spoil, but, as for me, the ending is lubricated. It was possible to arrange much more interestingly. It all ends just stupidly calculating statistics that so that? Perhaps a good passage will open new locations (judging by the screenshots) or some variations, but he did not see this.

The managerial-construction and research unit is good. You can spend more than one hour on creating an ideal school of magic, trying different variations of locations, buildings, quests performed. The ending disappeared a little, but when you get to it, that is, the feeling that the pleasure was received. Yes, and there is reigree, t.To. It is unrealistic to cover everything at a time.

PS: probably did not reveal all aspects, could miss something. I will be glad to supplement/adjust the review or answer questions in the course of communication in the comments.

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