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supreme-commander-forged-alliance-razzor-gra-1

Supreme Commander: Forged Alliance [Review of the game]

Supreme Commander: Forged Alliance is perhaps one of the most beloved strategies in my childhood. I met the game thanks to the CD of the Buk publishing house. And after Heroes of Might and Magic was a sip of new sensations in terms of strategies.

Supreme Commander: Forged Alliance is An independent addition to Supreme Commander, including a new campaign, 110 new units, new modes and maps for a network game, as well as the speed of creating units increased. This miracle came out from Gas Powered Games November 6, 2007. The game includes 4 fractions: OFZ, Eon, Kiber, Seraphim:

OFZ: The most “average” and therefore universal fraction. OFZ has the most powerful protective guns, the presence of T3 turrets, the most powerful T1 light bot, T3 armored bots have an analogue of the cybel, but they are longing, inflict more damage and reload much more slowly. T3 Sonar is equipped with a weak torpedo device, the battleship has the largest firing range. New experimental air unit – military satellite. Great for defense with careful expansion.

Eon: Most technology soars above the ground, which gives an advantage on water maps. The most powerful: artillery and T3 bombers, T3 Bots in power are close to seraphims. The entire fleet is as specialized as possible, the battleship has the lowest firing range. T3 Sonar is equipped with an anti -torpedo system. Also has an experimental station for the production of an endless amount of resources. Great for communication with players from other fractions.

Cybra: Kabri has the weakest stationary shields, artillery, and T3 bombers, while mobile shields are absent at all, instead of them, the cyber generators of refractive fields (hide the actions of unit radars in their radius). The main strategy is the hidden movement of troops into the unprotected part of the base. Universal fleet. The king of monkeys is the cheapest experimental unit in the game. T3 Sonar dashes radars and sonars. Great for vision of fast, offensive and victorious war.

Seraphim: Most units Seraphim are stronger, more powerful and more expensive than their analogues from other fractions, but they do not have T3 attack aircraft and T3 Sonara. Seraphim shields are much stronger than analogues of other fractions, as well as cover a large area. Suitable for conducting protracted and versatile (defense/attack) war.

In the game you can highlight 2 modes:
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Story. In the history of the story, Seraphim occupied the Earth, and to fight them, the former enemies (OFZ, Kiber, Eon) united. You can manage for any fraction that I talked about above (except Seraphim), but the choice of fraction does not affect the development of the plot. The battles are held in three stages, in each of which the size of the card increases and new tasks appear. The game also contains interesting companions, traitors and unexpected events. This does not complicate the gaming process, but makes a strong variety.
In general, the plot is interesting and intriguing, which is not boring to pass even in the third circle (for another fraction).

Sandbox with AI/Multiplayer. There are also 4 fractions, but now you can manage Seraphim. The match is set up directly before the start in the game menu with the choice of various parameters:

Map. Fights occur on a map of 10×10, 20×20, 40×40, 80×80 with a variety of bioms and relief types.

Setting conditions and restrictions. Here you can configure various parameters: the time of “non -aggression”, the speed of the game, the conditions of victory, etc.D. You can also configure restrictions from the ban on a certain class of units up to the restriction of fractions.

Fashion. Here you can turn on and disable all the installed modifications of the client. All mods are divided into 2 types:
Predanated mods. These are standard modifications added to developers to the game. They include functions from “increasing resource production by 2 times, before adding a certain number of units to the beginning of the game.
Forter fashion. These are modifications of third -party developers added by the player himself. They include cards (but they are added already to the map menu), units, new modes.

Tuning AI. The choice of “configuration” AI is quite wide. You can choose from a quick attack to defense with careful expansion. It is also a mono to choose whether the AI will use the command line (cheats) or not. You can also choose the level of its complexity and the location of the commanders.

The sandbox left me only positive impressions. AI are smart enough and fit into their “configurations”. Although they pay little attention to the actions of other players, they adhere to certain tactics (which is sometimes difficult to predict).

I can also add about good optimization. Despite its graphony and special effects, the game gives stable and playable FPS even on a weak gland. On a non -top laptop of about the same year of release for more than 100 hours of game, I did not observe any subsidence and anomalies.

Let’s summarize:

Pros:
1. Variety in terms of units and hemptic possibilities
2. Support for third -party modifications
3. The elaboration of the plot
4. Good optimization
5. Good graphics
6. Smart AI environment
It was not said above, but the court is:
7. A small number of bugs
8. Good localization
9. The massive fighting
10. The possibility of conservation
Cons:
1. “Similarity” of units
2. Few minuses)

Conclusion:
The game is a good continuation and refinement of the original Supreme Commander, which is evidenced not only by my opinion, but also by the opinion of Steam players. Perfect for lovers of large, mass battles. This is not a game that you can go into and play 10-15 minutes. It was created for many hours of battles, using some kind of logic and tactics development. Personally, I would put the game amazingly!

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